Interview with Ton Roosendaal about Elephants Dream and free content movies

Sunday, May 21, 2006

Three days after the Internet release of the free content 3D short Elephants Dream (see Wikinews coverage), we exchanged e-mails with Ton Roosendaal about the reaction to the film, open source filmmaking, and the changes to Blender that resulted from the production. Ton Roosendaal is the lead developer of the Blender 3D rendering and modelling software that was used for the movie. He is also the chairman of the Blender Foundation, a non-profit organization which was formed in support of the software and projects like Elephants Dream.

How much money did the Blender Foundation spend on producing the movie? Has the money been fully recouped by DVD orders and donations?

We still have to finish the final bookkeeping for this project. It has been executed in co-production with the Netherlands Media Art Institute, and we each had our own internal budgeting for the project. When you exclude expenses of pre-production and producer personnel, the total budget was about 120,000 €, of which we covered half. Our contribution was roughly covered half by the DVD sales, and half by European Union support (http://www.uni-verse.org consortium).

One of the most common criticisms of CGI films is focus on technology over content. For instance, Final Fantasy: The Spirits Within flopped with audiences, in spite of being an undisputed technical milestone. I’ve seen many reviews that criticized the plot of “Elephants Dream” as too bizarre or confusing. In retrospect, are you happy with the story development process?

Haha, I knew the story and plot would get a mixed acclaim. There’s a couple of reasons I’d like to mention for it.

First of all; the criticism resembles how people witness Blender itself, too. Many people expect that Free Software is an easy accessible mass audience product. We get a lot of complaints by non-artists that they can’t get into the software easily, whilst the complexity of commercial products like Maya or Houdini is perceived as a confirmation of its “quality”. Apparently an Open Movie created similar expectations with the audience.

Luckily we also got many positive reviews of the artistic result of the movie. It is quite abstract, but definitely has many layers of information, inspiring many of the viewers to see relevant real life messages hidden here.

For this project we’ve teamed up with the Netherlands Media Art Institute, internationally renowned as a resource for video art. So for Elephants Dream, we’ve had the luxury to challenge ourselves to create real independent artistic content as well. The artists had a lot of freedom from the start; they were responsible for the concept, story and creative development of the entire movie. This has resulted in a lot of quite personal choices, based on what the artists liked to do themselves. I really cherish such an approach, it has resulted in a very motivated team working crazy hours the last months to get it all realized.

But, most importantly; the main target of our project was not only to create a 3D movie short, but to experiment with ways to improve the efficiency and quality of open source development. On this aspect only, this project was just a huge success, and the main reason for our sponsors (the DVD pre-sale) to support it. I know they might have liked a cartoonish funny movie with furry animals better, but for that you get already pretty well served by the bigger 3D animation studios. 🙂

I’m the first to admit that – looking back especially – certain aspects worked out quite weakly; there’s loose ends and questionable decisions, especially in story development and continuity. That’s just the risk of doing experiments, and nothing I regret really. The five artists from our user community who were invited to make the movie were young people with no professional background in filmmaking. Their personal incentive to participate in this project was also to learn from it, and to create a good portfolio for their future career. I’ve witnessed them grow in competence in the past year enormously, something I’m incredibly proud of.

On the technical level, the only major criticism I’ve seen of “Elephants Dream” is the character animation, especially in the opening scene — many reviewers felt that the movements seemed a bit unnatural. Do you agree with these criticisms? If so, what do you think can be done to improve on that level?

Yeah, the challenge the artists set themselves – to use quite realistic personages – is also something that easily works against you. In many animation movies they introduce characters in the beginning in a way you get used to their specific characteristic movements, so you accept a certain level of non-realism easily. (Check the weird walk cycles in The Incredibles for example). Another aspect is that we’ve started work on the first scenes, and ended with the last scenes. I can clearly see the animation quality increase, and that whilst the ending scenes were done in much less time due to time constraints.

We also didn’t schedule to do 9.5 minutes of animation either…. Originally it was more like 6. But, it’s always easier to look back to define the right decisions, eh? 🙂

I’m very happy with the reviews we got so far; luckily the movie was perceived as a professional quality product, and reviewed based on comparisons with what the big studios come up with. Even when we couldn’t satisfy all these quality demands, it has luckily not been branded as a pathetic presumptuous attempt by amateurs!

Do you think there is hope for a full-length open movie project in the near future? Would the Blender Foundation be interested in such a project, or do you intend to continue focusing mainly on shorts?

I’d like to wait a little while with defining what a next project would look like. Given the constraints of “organizing projects to improve open source development”, we might have not much choice either. It would probably mean to work with a new team each time, so most likely be based on shorts only. On the other hand, there’s also clear signals that this approach works well, and creates excitement and involvement of a lot of people, also from producers and sponsors. That might enable us to set up a next project based on larger targets. For a full-length feature film however, we should involve a sufficient amount of experienced film makers as well, and/or invite the first team to participate again. That would put a lot of pressure on the required budget…. You can’t do that based on a 1000 DVD pre-sale target. Would more be like 20,000 or so…. 🙂

How did the process of making the movie feed back into the development of Blender? Are there major technical changes that were made only or primarily because of the film?

Already during the pre-production phase the artists have defined the key targets for Blender development. This then was coordinated with the online development community too. I’ve done the most crucial (re-)development mostly myself, though. Especially on the character animation tools, on the rendering pipeline and compositing tools.

It is especially the latter I’m most satisfied with. In 3D movie production the compositing stage creates a giant content bottleneck. By transparently integrating this in our render-pipeline, a very efficient workflow has been achieved. And, not to forget, Blender now also offers the first production-level open source compositor on the market!

The current summary you can find in our work-in-progress release notes.

What are the key technical features in Blender you want to add or improve for future movie projects?

Depends on what the movie is about! There’s always hundreds of features you can work on. However, we’ll have to work on that anyway, movie project or not. There’s a lot of professionals using Blender now, and they can’t wait for the Blender Foundation to do movies! Look at this studio for example:http://www.plumiferos.com/

I read that at least one proprietary software package, Reaktor, was used for the sound effects. Is this because no equivalent free software solution exists yet? Will future projects have a “free software only” policy?

We’ve limited the “Open Source tools” requirement to our own Studio Orange only. That was what we could keep in control at least, and I can tell you it was not always easy even… 🙂

For sound and music we’ve decided from the beginning to seek an external sponsor. We have chosen to work with the best quality studio and composer we could find, preferably using open source, but not as a prerequisite.

My own competence is solely within the CG [computer graphics, Ed.] side of movie making. When it comes to music editing, or video encoding and DVD authoring, I could only decide to choose to work with external parties with proven competences in that area. I have to be practical in projects like this, especially to ensure it will be realized.

Hopefully, now we’ve got so much attention world wide, we can involve more non-CG open source next time, too. I will definitely strive for the maximum here, but it will fully depend on the amount of professional support we can get.

Blender itself was originally closed source freeware, until it was “liberated” through a fundraising campaign. If you could choose one proprietary application to “set free” where such a goal could be realistically achieved, which one would it be?

Well, the “realistically achieved” demand makes it quite difficult. 🙂 Looking back at similar cases, like Mozilla and OpenOffice.org, it was always very circumstantial. It just happens sometimes, you can’t organize something like this to happen in advance. The only common denominator is “a company in troubles”… so, who’s in trouble now?

What is your personal favorite computer-animated full-length film?

Uuuh… that differs every week! Probably Ice Age (the first one). Mostly because they didn’t overdo showcasing 3D technology so much, but created truly adorable characters and great funny gags.

Apple Computer CEO Steve Jobs gives opening keynote to WWDC 2005

Monday, June 6, 2005

Apple Computer CEO and co-founder Steve Jobs gave his annual opening keynote to the World Wide Developers Conference (WWDC) at Moscone Center in San Francisco, California on Monday. He announced a seamless integration of podcasting with iTunes, and, to the amazement of many, that future Apple Macintosh computers will feature Intel processors.

Jobs welcomed everyone to the event and announced that there were 3,800 attendees. There are 500 Apple engineers at what is their largest developers conference in the past decade. There are over 500,000 developers of Apple programs (apps). Jobs said that Apple has 109 retail stores, with one million visitors per week, creating over $500 million yearly in revenue. The Mac market share is up 82% from 9 months ago.

Jobs then moved on to talk about a very anticipated announcement- Podcasting. Steve called podcasting “Wayne’s World for radio”. He called it the “hottest thing going in radio”, and, “exciting”. There are over 8,000 podcasts. Steve Jobs announced that automatic podcasting subscription would be built in to iTunes and iPod seamlessly. He also announced that QuickTime 7 would be soon available for Windows.

Moving on, Jobs announced that there have been 2 million copies of Tiger sold in the 6 weeks that it has been available. He demoed the Wikipedia Dashboard widget. Steve announced that Mac OS X Leopard would be released in 2007, the same time as Microsoft’s Longhorn.

In a surprising move, Steve Jobs announced that Macintosh computers would begin to be shipped with Intel processors, the same as in Windows machines, ending the eleven year partnership with IBM and Motorola. This is said to be out of Apple’s increasing frustration at IBM’s inability to deliver faster and cooler processors, though it is interesting to note that Intel has recently added Digital Rights/Restrictions Management (DRM) to its latest processors. This ‘switch’, he said, would happen beginning next year. Jobs said that Mac OS X has had “a secret double life” and OS X had “been compiled [for Intel processors] for five years.” He talked about the easiness for developers to port their Mac apps to Intel (x86) processors. Current PowerPC programs can be run on Intel processors due to a new Apple technology. He said that Apple is “getting ready” for the transition from PowerPC to Intel.

This article features first-hand journalism by Wikinews members. See the collaboration page and notes page for more details.
This article features first-hand journalism by Wikinews members. See the collaboration page and notes page for more details.

2012 Report on Gender Equality and Development credits Icelandic parental policy with ‘hopeful’ changes

Thursday, September 26, 2013

Tuesday, World Bank released the 2012 World Development Report on Gender Equality and Development. In discussing Iceland, it suggests mandatory paid parental leave for mother and father have played an important role in changing norms in the country. Parents have a government mandated nine months leave, three for the mother, three for the father and three to to distribute between the two. Leave is paid at 80% of their wages. The report describes the changes in gender relations in Iceland as “promising” in terms of impact at work and at home.

Iceland’s boys and girls mean scores for the Programme for International Student Assessment mathematics test were nearly identical with boys just edging out girls with both scores around 510. Girls outperformed boys on the literacy test with a mean score of approximately 525 to 480. Iceland’s girls mathematics performance was similar to that of girls from Estonia, Germany and Belgium. Their performance on literacy was similar to Sweden, Poland, Switzerland, Estonia and Belgium.File:MargretSverrisdottir.jpg

Mortality rates in Iceland for 1,000 people aged 15–60 sits at 56, significantly better than the United States at 107, China at 113, India at 213, Iraq at 285, Afghanistan at 479, Malawi at 481 and Zimbabwe at 772. One of the reasons the report cites for Iceland’s relatively low mortality rate is it not located in a conflict country or in an HIV/AIDS affected country.

Iceland was one of 23 countries that currently have over 30% of its Parliamentarians who are female. Other countries with over 30% representation include Rwanda, Argentina, Cuba, Finland, the Netherlands, and Sweden. In the mid-1990s, there were only 5 countries. The report cites the 1983 creation of the Women’s Alliance, an all women’s political party, as bringing additional attention to women’s issues and deliberately attempting to increase the representation of women in Icelandic politics.

Despite some of the good news highlighted in the report about Icelandic women, there exists a systematic gender difference in earning potential. Icelandic women in both the private and public sector earn approximately 22% less than their male counterparts. Icelandic men have slightly more access to the Internet than Icelandic women by about 2%. Despite this slight disadvantage for Icelandic women, it is much better than some countries where the percentage differences are much greater. These countries include Austria, Croatia, Greece, Italy, Portugal, Azerbaijan, Serbia, Turkey, and Macedonia.

Common Reasons For A Visit To An Urgent Medical Care In Plainview, Ny

byAlma Abell

Usually, any illness or accident you have is going to pick the worst time to happen. If you are injured or become sick after regular business hours, an urgent medical care center may just be the answer you are looking for. The following are a few common reasons for visits to Urgent Medical Care In Plainview, NY.

Cold and Flu Symptoms

Many people seek the services of an Urgent Medical Care In Plainview, NY after a few days of coughing and hacking with no help from over the counter medicines. Typical ailments like sinus infections may require the use of an antibiotic that needs to be prescribed by a doctor. If you are having flu like symptoms, such as aching or high grade fever, you should definitely seek medical attention immediately. The flu can be very bad if left unattended or untreated, so time is of the essence. Any ailment that you would go to your primary physician for can be treated at an urgent care facility.

Breaks of Fractures

In some urgent care practices, they will have access to an x-ray machine. This will mean that they will be able to treat a broken bone or horrible sprain. Most active children and adults will at one time or another need to have medical attention for a broken or fractured bone. The best way to reduce long-term effects from a bad break is to get it set and put in a cast as soon as you possibly can. The non-life threatening nature of these types of injuries makes them a perfect candidate for treatment by an urgent care facility. If you are experiencing a sprain, you will be able to get some help with an air cast and some pain medications from your local urgent care.

One of the best urgent care centers in New York is the Stat Health Walk In Medical Center. They specialize in a variety of different treatments that can benefit you in your time of need.

Manitoba volunteers go to war against Red River flooding

Monday, April 6, 2009

Over 1,600 volunteers registered to help build approximately 65,000 of the 500,000 sandbags to create dikes 20.5 feet (6.2 meters) high to protect the City of Winnipeg, Manitoba in the war against the Red River of the North flood.

700 volunteers answered at the rural municipality of St. Andrews alone. Once sandbags are filled for West St. Paul, St. Andrews, and Selkirk, then frozen culverts must be cleared.

The height of the river is expected to be Thursday, and predictions are that it will be less than Flood of the Century of 1997. There is no precipitation in the forecast, and snow in the province should be melted by the end of the week.

“The fear right now is we have to get that ice out of the river. The Amphibex [Excavators] are still working and breaking the ice apart, and everyday we buy with the warm weather and the current, it is thinning the ice down a bit, so when it does start to move, the better chance it’ll move right out into the lake,” said Paul Guyder, the emergency coordinator for the RMs of St. Andrews and St. Clements.

“I feel that we’ve done everything humanly possible to get ready,” said Gary Doer, Premier of Manitoba, “But … there are fallibilities with human behaviour. We can take every preventative measure as human beings possible and we can still get Mother Nature proving again she is superior.”

Communities with ring diking will partially or fully close their dikes at the beginning of the week. Provincial officials are considering opening the Red River Floodway gates around mid-week before ice is fully melted.

Ice jams could cause flooding within the city, however opening the gates could spare neighbourhood flooding when the river rises to the estimated 6.3 meters (20.7 feet) height. The province does have back up plans for dealing with ice jams within the city if they do occur. The unpredictability of ice jams and the ensuing water level rise may cause neighbourhood flooding. The city is raising dikes where the river has jammed with ice in the past such as on tight curves and past bridges. Likewise there are excavators and backhoes positioned at these points.

Vulnerable neighbourhoods on the river banks have been reinforced with sandbag dikes at vulnerable areas from the massive volunteer effort over the weekend. Guyader feels no more extra volunteers are needed, however volunteers are still being asked to leave their names and number in case of unpredicted need. Existing personnel will assess roads, and help with clean up.

Approximately 400 of the 800 people who evacuated the Roseau River Anishinabe First Nation have returned to their homes.

Former Premier, Dufferin Roblin, brought forward the floodway as a protection for Winnipeg residents and economy following the 1950 Red River Flood. The Red River floodway, “Duff’s Ditch” was finally finished in 1968, and its floodway gates have been opened 20 times saving Winnipeg from an estimated CA$10 billion in damages. The floodway expansion began in 2005 at a price of $665 million.

Polish and Chinese experts have come to survey the Red River Floodway, and Dennis Walaker, mayor of Fargo, North Dakota recognises the need for Red River flood defences down river. “Every town that you drive by from the Canadian line up to Winnipeg is either elevated or ring-diked,” said Walaker.

Chinese animator Te Wei dies at age 95

Friday, February 5, 2010

Chinese animator Te Wei has died at the age of 95 in Shanghai.

The cause of death was announced as respiratory failure. Wei was known for his traditional style of art.

Born in 1915 as Sheng Song, Wei was classed as one of the founders of Chinese animation. He worked in animation for several decades and won several awards for his work. He has the credit of being the only Chinese artist to be awarded the Lifetime Achievement Award from the International Animated Film Association.

During the Cultural Revolution of China, Wei was not permitted to carry on with his work.

One of his best works was the short animated film The Conceited General in 1956. Other notable works include Where is Mama, The Cowboy’s Flute and Feeling from Mountain and Water.

Professional Social Media Marketing Company An Insight}

Professional Social Media Marketing Company An Insight

by

Simon Johanson

Businesses houses have nowadays become keener to maintain their online presence. Not only concerned about their web page rankings, but also business houses look forth to ways of promoting the business via web. The massive popularity of the social networking sites in the last couple of years has been a boon in disguise in this regard. Since, there are innumerable members registered with these websites, the business houses seek to drive their attention to their own websites, through a set of promotional activities. But, it is not an easy process, whereby every visitor or member will be appealed. Here comes the role of a social media marketing company. The social media marketing companies have professionals who develop various social media marketing strategies and implement the same across the most popular social networking sites, with the aim to promote their clients business and create brand awareness.

With each passing day, the concept of Social Media Optimization has gained popularity and today, it is considered as an essential part of ORM or online reputation management and Search Engine Reputation Management. Thus, a social media marketing company does not limit its service to brand promotion and web marketing, rather their approach moves beyond. They are recognizing the right network within the web, formulating strategies, leading a goal-centric approach and re-formulating and planning according to the changing trend as per the consumer’s look out.

There are certain factors that form the cornerstone of a successful social media marketing agency. The first and foremost criterion is that all the departments of the company must be in sync to each other. Generally, a Social Media Marketing Company includes administrative, marketing, technical department along with a Client Support wing. Each of these departments has specific role to play and proper co-ordination decides the success quotient of the firm.

[youtube]http://www.youtube.com/watch?v=nGos6J-dL8w[/youtube]

When we talk about the administrative department of a social media marketing company then it must be noted that this is the decision making department. This department includes all the social media optimization executives who take up the charge of putting things in place for the clients. All the promotional activities and website optimization activities are maneuvered from here. Through thorough analysis and using the latest technical tools, this department seeks to boost the client webpage in terms of ranking as well as promoting it in the social networking forums.

The marketing department in a social media company USA handles the clients, suggest them the ideas, and intimate them about the agencys service. To be precise, the marketing department is somewhat a lifeline of a social media marketing agency. The marketing department works hand in hand with the administrative department.

The technical department of a social media company USA handles the clients website development. This department includes website programmers and designers. Since webpage ranking and promotion is also dependent on the right coding and appealing visual display, this department forms the integral part of the agency.

Communication holds key for an organization. The clients endowing the responsibility on particular social media marketing company looks to track the progress made. Hence they opt for feedback from the service provider. The support wing of the social media marketing agency intimates the client about the development made and hence is the medium of connection between the agency and the client.

Social Media Marketing is no more an alien concept and to facilitate business firms with proper benefits, a professional social media company USA is necessary. With the popularity of the social networking websites such as Facebook, Twitter, Digg, StumbleUpon and more, the scope of reaching the league of consumers have widened to the extreme. And proper methods of promotions will help create a proper brand identity in the best possible way.

Simon Johanson, the author of this article is a professional working for a

social media marketing company

. His ideas and informations throw light on functions of

social media company USA

and on the importance of social media marketing strategies.

Article Source:

Professional Social Media Marketing Company An Insight}

Billy West, voice of Ren and Stimpy, Futurama, on the rough start that shaped his life

This article mentions the Wikimedia Foundation, one of its projects, or people related to it. Wikinews is a project of the Wikimedia Foundation.

Wednesday, February 13, 2008

Ren and Stimpy. Bugs Bunny. Philip J. Fry and Professor Hubert Farnsworth on Futurama. Sparx. Bi-Polar Bear. Popeye the Sailor Man. Woody Woodpecker. You may not think you have ever heard Billy West, but chances are on a television program, a movie, a commercial, or as Howard Stern’s voice guru in the 1990’s, you have heard him. West’s talent for creating personalities by twisting his voice has made him one of a handful of voice actors—Hank Azaria and the late Mel Blanc come to mind—who have achieved celebrity for their talent. Indeed, West is one of the few voice actors who can impersonate Blanc in his prime, including characterizations of Bugs Bunny, Daffy Duck, Elmer Fudd and other characters from Warner Bros. cartoons.

What is the fulcrum in Mr. West’s life that led him to realize a talent to shape personalities with his voice, and how did the discovery of that gift shape him? Wikinews reporter David Shankbone found that like many great comedians, West faced more sour early in life than he did sweet. The sour came from a physically and emotionally abusive alcoholic father (“I could tell you the kind of night I was going to have from the sound of the key in the door or the way the car pulled up.”), to his own problems with drug and alcohol use (“There is a point that you can reach in your life where you don’t want to live, but you haven’t made the decision to die.”).

I’m telling you stuff that I never said to anybody…

If sin, suffering and redemption feel like the stages of an endless cycle of American existence, West’s own redemption from his brutalized childhood is what helped shape his gift. He performed little bits to cheer up his cowed mother, ravaged by the fact she could not stop her husband’s abuse of young West. “I was the whipping boy and she would just be reduced to tears a lot of times, and I would come in and say stuff, and I would put out little bits just to pull her out of it.”

But West has also enjoyed the sweet. His career blossomed as his talent for creating entire histories behind fictional characters and creatures simply by exploring nuance in his voice landed him at the top of his craft. You may never again be able to forget that behind the voice of your favorite character, there is often an extraordinary life.

Below is David Shankbone’s interview with renowned voice actor Billy West, who for the first time publicly talks about the horrors he faced in his childhood; his misguided search for answers in anger, drugs and alcohol; and the peace he has achieved as one of America’s most recognizable voice actors.

Contents

  • 1 The use of celebrities for voiceovers
  • 2 Iconic characters and choosing projects
  • 3 Discovering his talent
  • 4 “It was a horror chamber where I grew up”
  • 5 West moves to Boston after his parents divorce
  • 6 How West dealt with his father’s abuse
  • 7 Rehabilitation and sobriety
  • 8 Is West glad he experienced addiction?
  • 9 West on his career
  • 10 West on politics
  • 11 Billy West on modern American society
  • 12 Billy West on telling it like it is
  • 13 Source
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